Kaizen Games: Identifying and Managing Waste in Agile Teams
February 19, 2012 6 Comments
Kaizen is a Japanese term that means ‘continuous improvement’. Creating a culture of continuous improvement is one of the cornerstones of becoming an agile, lean-thinking organization.
It is generally accepted that the first step towards creating a truly lean organization is to identify and manage waste. I prefer to say ‘manage’ rather than ‘eliminate’ because you may choose to live with some waste in your organization, because the cost of completely eliminating it would be prohibitive, at least right now. Discussion of waste can be an emotive topic, so we need techniques that allow for a positive and constructive discussion, while also unearthing some of the deep issues that prevent teams and organizations from reaching their potential.
We can use serious games to identify and manage waste in a constructive and positive way. Games also help to engage people as part of an overall continuous improvement effort.
Workshops for Playing Games
I run workshops based on these techniques. I ran a variation of these workshops at the Agile India 2012 conference in Bengaluru, India this weekend (February 2012). Feedback for the session was very positive, and people were very engaged in the session, so thanks again to all who came along. We had over 100 people in the workshop, which felt a bit daunting at first, but turned out great. There was a lot of energy in the room.
The slides from the Agile India 2012 workshop are here:
The workshop generally runs in three parts. In the first part, we talk about some basic concepts and why it is important to look at waste in teams and organizations. In this part, I talk about the eight wastes of product development, influenced largely by the work of the Poppendiecks, Liker, Womack & Jones, etc.
Depending on the number of workshop participants, we usually split into smaller groups of 6-8 people.
The second part is an exercise to identify waste. I like to use the Speedboat Game for this. Although traditionally used as a means of understanding what customers do not like about our products, I have found it to be a very effective tool over the years for understanding what is not working well within a team or an organization.
The third part is an exercise to manage waste. I present a number of tools, including Value Stream Mapping, Value Network Mapping, A3 Problem Solving Reports, and a Waste Matrix. Each has a different purpose and are presented as complimentary tools in a tool set, rather than mutually exclusive options. Participants then choose a tool, and we play a game to take one or more of the wastes from Part 1, and show how the tool can be used to manage the waste(s).
Post-Game analysis is an important part of the session, giving people a chance to reflect and learn from each other.
Agile development aims to make the process of software development more effective and efficient for teams. However, agile product teams operate within a broad and complex system, and the scope of what the team can control is often limited by constraints imposed by the system, hence adopting a systems perspective is useful. Waste can and does occur in agile teams. Sometimes that waste is within the control of the team to manage; sometimes the broader system of which the team is part causes the waste. Using serious games provides a productive and constructive way of dealing with what can otherwise be an emotive topic. Used alone or with more traditional lean tools such as Value Network Maps, 5 Whys and A3 Reports, the combination of multiple games can engage stakeholders and contribute to a Kaizen effort in the organization. Serious games can be just as effective in creating a continuous improvement culture, and creating a more lean thinking organization, as they have been in product marketing. The Speedboat game in particular is very useful for generating large amounts of practical data about the wastes that are holding back a team. It is critical to follow up on the wastes identified using Speedboat. Turning the creation of A3 reports and Waste Matrices into collaborative activities helps with that.
Try it out with your team. Have fun fighting waste!